Maledictus

A psychological horror experience where every puzzle solved, every artifact sold, and every story heard shapes a daughter’s survival against an inherited curse. 
Can you help Amelie survive?

In the 3D horror game Maledictus, you step into the role of Amelie, who has inherited her parents' mysterious antique shop. 

Your daily routine is a delicate balance: while serving customers and deciding the fate of cursed artifacts, you must use the quiet moments between sales to solve the shop's puzzles and uncover a dark family legacy. 

A hidden journal reveals that your parents were caught in a struggle against higher powers—a truth you must piece together while a relentless monster haunts your every night. 

Can you solve all the puzzles and break the curse before the darkness claims Amelie?

Project Overview

Genre:            3D Horror / Puzzle

Engine:           Unreal Engine

Platform:       PC (Windows)

Mode:             Single Player

Languages:   English & German (Full Localization)

Team Size:     9 People (Sole Game Designer)

Dev Time:      9 Months

Status:           Playable Demo

Playtime:       Approx. 30-45 min

Features:       Moral decisions, 
                        Puzzles,
                        Branching Dialogues, 
                        Procedural generated maze

Semester:      4 & 5

 

University Awards

Best Graphics

Most Potential

Community Award

My responsibilities

Narrative & Creative Lead

Writing & World-building

Conceived the overarching story, deep lore, and character backgrounds.

Bilingual Content

Wrote all in-game texts (dialogue, UI, items, artifacts) in both English and German.

Voice Over

Performed and synchronized the protagonist's voice-overs in both languages.

Cinematics

Planned, edited, and sound-designed the atmospheric intro and outro cutscenes.

Level Design & Implementation

Game Design

Solely responsible for the entire mechanics conception and puzzle logic.

Level Conception & Building

Designed and Constructed the environment with assets from our artists in Unreal Engine with a focus on player guidance.

Implementation

Collaborated with programmers to integrate narrative systems and adjust scoping.

Asset Management

Managed the project's asset lists and ensured overall visual consistency.

Quality Assurance & Communication

Playtesting & UX

Organized a structured testing session with external players to balance puzzle difficulty. 
Regular internal playtests to refine mechanics and stability.

Bug Reporting

Documented technical issues to ensure a polished and stable demo experience.

Trailer Production

Produced, edited, and synchronized the official game trailer in english and german.

Social Media

Created and managed social media content on Instagram and LinkedIn.

Demo and Social Media

Download the demo of Maledictus on itch.io.

Check out our study projects and behind the scenes on instagram.

Maledictus Trailer English

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