
A psychological horror experience where every puzzle solved, every artifact sold, and every story heard shapes a daughter’s survival against an inherited curse.
Can you help Amelie survive?
In the 3D horror game Maledictus, you step into the role of Amelie, who has inherited her parents' mysterious antique shop.
Your daily routine is a delicate balance: while serving customers and deciding the fate of cursed artifacts, you must use the quiet moments between sales to solve the shop's puzzles and uncover a dark family legacy.
A hidden journal reveals that your parents were caught in a struggle against higher powers—a truth you must piece together while a relentless monster haunts your every night.
Can you solve all the puzzles and break the curse before the darkness claims Amelie?

Project Overview
Genre: 3D Horror / Puzzle
Engine: Unreal Engine
Platform: PC (Windows)
Mode: Single Player
Languages: English & German (Full Localization)
Team Size: 9 People (Sole Game Designer)
Dev Time: 9 Months
Status: Playable Demo
Playtime: Approx. 30-45 min
Features: Moral decisions,
Puzzles,
Branching Dialogues,
Procedural generated maze
Semester: 4 & 5

University Awards
Best Graphics
Most Potential
Community Award
My responsibilities
Narrative & Creative Lead
Writing & World-building
Conceived the overarching story, deep lore, and character backgrounds.
Bilingual Content
Wrote all in-game texts (dialogue, UI, items, artifacts) in both English and German.
Voice Over
Performed and synchronized the protagonist's voice-overs in both languages.
Cinematics
Planned, edited, and sound-designed the atmospheric intro and outro cutscenes.
Level Design & Implementation
Game Design
Solely responsible for the entire mechanics conception and puzzle logic.
Level Conception & Building
Designed and Constructed the environment with assets from our artists in Unreal Engine with a focus on player guidance.
Implementation
Collaborated with programmers to integrate narrative systems and adjust scoping.
Asset Management
Managed the project's asset lists and ensured overall visual consistency.
Quality Assurance & Communication
Playtesting & UX
Organized a structured testing session with external players to balance puzzle difficulty.
Regular internal playtests to refine mechanics and stability.
Bug Reporting
Documented technical issues to ensure a polished and stable demo experience.
Trailer Production
Produced, edited, and synchronized the official game trailer in english and german.
Social Media
Created and managed social media content on Instagram and LinkedIn.
Demo and Social Media
Download the demo of Maledictus on itch.io.
Check out our study projects and behind the scenes on instagram.