Subject VI

 

When the past can't be corrected

only your actions remain

Are you ready to escape?

Subject VI is a third-person, two player, co-op story action adventure in which the players have to work together, using character-relationship-driven co-op fighting mechanics to escape from a hostile, dystopian laboratory setting.

During their escape, the players must both make – possibly different – moral, dialogue based decisions, that can influence the characters' relationship, leading to alternative paths in the storyline.

University Awards

Best Narrative

Most Potential

Community Award

Project Overview

Genre:            3D Action Adventure

Engine:           Unreal Engine

Platform:       PC (Windows)

Mode:             2 Player

Language:     English

Team Size:     9 People (Sole Game Designer)

Dev Time:      12 Months

Status:           Playable Demo

Playtime:       Approx. 1h

Features:       Relationship-based
                        fighting mechanics, 
                        Moral decisions

Semester:      6 & 7

My responsibilities

Narrative & Creative Lead

Concept & World-building

Defined core design pillars, player personas, and the overarching game concept through targeted genre research. Conceived the overarching story, deep lore, and character backgrounds.

Documentation

Authored and continuously updated the comprehensive Game Design Document (GDD) to anchor the team's vision.

Scriptwriting & Lore

Wrote all branching dialogues, cutscene scripts, and in-game texts, including computer entries and logbooks.

Audio Direction & Voice Over

Planned, recorded, and edited the voice-over synchronization to ensure strong narrative delivery. 

Systems & Level Design

Gameplay Loop

Developed the core gameplay loop and structured the narrative pacing using a detailed beat chart.

Mechanics & Systems

Designed and fully defined all gameplay mechanics, including relationship-driven co-op systems, puzzle logic, and skill progression.

Level Design

Executed the entire grayboxing process and constructed all of the levels within Unreal Engine by using assets from our artists.

Interface Concepts

Created UI mock ups for our artists to communicate all of the necessary components.

Communication & Quality Assurance

Playtesting & UX

Regular internal playtests to refine mechanics and stability.

Bug Reporting

Documented technical issues to ensure a polished and stable demo experience.

Trailer Production

Produced and edited the official game trailer.

Social Media

Created and managed social media content on Instagram and LinkedIn.

Social Media

Check out our study projects and behind the scenes on instagram.

Subject VI Trailer English

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