
When the past can't be corrected
only your actions remain
Are you ready to escape?
Subject VI is a third-person, two player, co-op story action adventure in which the players have to work together, using character-relationship-driven co-op fighting mechanics to escape from a hostile, dystopian laboratory setting.
During their escape, the players must both make – possibly different – moral, dialogue based decisions, that can influence the characters' relationship, leading to alternative paths in the storyline.

University Awards
Best Narrative
Most Potential
Community Award
Project Overview
Genre: 3D Action Adventure
Engine: Unreal Engine
Platform: PC (Windows)
Mode: 2 Player
Language: English
Team Size: 9 People (Sole Game Designer)
Dev Time: 12 Months
Status: Playable Demo
Playtime: Approx. 1h
Features: Relationship-based
fighting mechanics,
Moral decisions
Semester: 6 & 7

My responsibilities
Narrative & Creative Lead
Concept & World-building
Defined core design pillars, player personas, and the overarching game concept through targeted genre research. Conceived the overarching story, deep lore, and character backgrounds.
Documentation
Authored and continuously updated the comprehensive Game Design Document (GDD) to anchor the team's vision.
Scriptwriting & Lore
Wrote all branching dialogues, cutscene scripts, and in-game texts, including computer entries and logbooks.
Audio Direction & Voice Over
Planned, recorded, and edited the voice-over synchronization to ensure strong narrative delivery.
Systems & Level Design
Gameplay Loop
Developed the core gameplay loop and structured the narrative pacing using a detailed beat chart.
Mechanics & Systems
Designed and fully defined all gameplay mechanics, including relationship-driven co-op systems, puzzle logic, and skill progression.
Level Design
Executed the entire grayboxing process and constructed all of the levels within Unreal Engine by using assets from our artists.
Interface Concepts
Created UI mock ups for our artists to communicate all of the necessary components.
Communication & Quality Assurance
Playtesting & UX
Regular internal playtests to refine mechanics and stability.
Bug Reporting
Documented technical issues to ensure a polished and stable demo experience.
Trailer Production
Produced and edited the official game trailer.
Social Media
Created and managed social media content on Instagram and LinkedIn.
Social Media
Check out our study projects and behind the scenes on instagram.